Working with Volumetric Meshes in a Game Engine: a Unity Prototype

dc.contributor.authorPitzalis, Lucaen_US
dc.contributor.authorCherchi, Gianmarcoen_US
dc.contributor.authorScateni, Riccardoen_US
dc.contributor.authorSpano, Lucio Davideen_US
dc.contributor.editorBiasotti, Silvia and Pintus, Ruggero and Berretti, Stefanoen_US
dc.date.accessioned2020-11-12T05:42:02Z
dc.date.available2020-11-12T05:42:02Z
dc.date.issued2020
dc.description.abstractVolumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and developing new algorithms for the creation, manipulation, and visualization of this family of meshes. In the meantime, Game Development became a relevant field of application for CG practitioners entangled with AR and VR techniques. In this work, we position ourselves at the confluence of these two broad research and development paths. We introduce a custom data structure aiming at using volumetric meshes in Unity. To this purpose, we combine gaming techniques and interactions with typical operations of volumetric meshes. Besides this, to make the researcher experience more realistic, we also introduce features to manipulate volumetric meshes for their projects in an immersive environment using VR techniques. We think this feature can be useful in developing tools for 3D Sculpting or Digital Fabrication.en_US
dc.description.sectionheadersTools
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.identifier.doi10.2312/stag.20201240
dc.identifier.isbn978-3-03868-124-3
dc.identifier.issn2617-4855
dc.identifier.pages57-62
dc.identifier.urihttps://doi.org/10.2312/stag.20201240
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20201240
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectPhysical simulation
dc.subjectVolumetric models
dc.subjectMesh geometry models
dc.subjectHumancentered computing
dc.subjectInteraction techniques
dc.titleWorking with Volumetric Meshes in a Game Engine: a Unity Prototypeen_US
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