Depth-of-Field Rendering by Pyramidal Image Processing

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Date
2007
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Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.
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@article{
10.1111:j.1467-8659.2007.01088.x
, journal = {Computer Graphics Forum}, title = {{
Depth-of-Field Rendering by Pyramidal Image Processing
}}, author = {
Kraus, M.
and
Strengert, M.
}, year = {
2007
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2007.01088.x
} }
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