A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System

Loading...
Thumbnail Image
Date
1989
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Today's workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like OKS-3D, PHIOS/PHIGS+, X Window System, and PEX have to be supported optimally.This paper presents the architecture of a graphics engine designed to meet the above requirements. Utilizing a distributed frame buffer pixel access with a high bandwidth is achieved. Several functions of a window management system like clipping at arbitrarily shaped window boundaries, fast copying of windows and performing Bit-Block-Transfer operations (BitBIT) are performed by hardware. Finally, a homogeneous and load-adaptive multiprocessor configuration for geometry and rendering calculation is described.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH89/261-274
, booktitle = {
Eurographics Workshop on Graphics Hardware
}, editor = {
Richard Grimsdale and Wolfgang Strasser
}, title = {{
A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System
}}, author = {
Haaker, Thomas
and
Selzer, Harald
and
Joseph, Hans
}, year = {
1989
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
ISBN 3-540-53473-3
}, DOI = {
/10.2312/EGGH/EGGH89/261-274
} }
Citation