Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur

dc.contributor.authorBoulos, Solomonen_US
dc.contributor.authorLuong, Edwarden_US
dc.contributor.authorFatahalian, Kayvonen_US
dc.contributor.authorMoreton, Henryen_US
dc.contributor.authorHanrahan, Paten_US
dc.contributor.editorMichael Doggett and Samuli Laine and Warren Hunten_US
dc.date.accessioned2013-10-28T10:21:21Z
dc.date.available2013-10-28T10:21:21Z
dc.date.issued2010en_US
dc.description.abstractOcclusion culling using a traditional hierarchical depth buffer, or z-pyramid, is less effective when rendering with motion blur. We present a new data structure, the tz-pyramid, that extends the traditional z-pyramid to represent scene depth values in time. This temporal information improves culling efficacy when rendering with motion blur. The tz-pyramid allows occlusion culling to adapt to the amount of scene motion, providing a balance of high efficacy with large motion and low cost in terms of depth comparisons when motion is small. Compared to a traditional z-pyramid, using the tz-pyramid for occlusion culling reduces the number of micropolygons shaded by up to 3.5x. In addition to better culling, the tz-pyramid reduces the number of depth comparisons by up to 1.4x.en_US
dc.description.seriesinformationHigh Performance Graphicsen_US
dc.identifier.isbn978-3-905674-26-2en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/HPG10/011-018en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSpace-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Bluren_US
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