Computer Animation Curriculum: An Interdisciplinary Approach

dc.contributor.authorLarboulette, Carolineen_US
dc.contributor.editorG. Domik and R. Scatenien_US
dc.date.accessioned2015-07-09T11:04:30Z
dc.date.available2015-07-09T11:04:30Z
dc.date.issued2009en_US
dc.description.abstractThis paper presents a Computer Animation curriculum worth 2.5 ECTS intended for graduate students enrolled in a Master s degree of Computer Graphics, Video Games and Virtual Reality. The content of the lecture fits the recommendations made for the topic of Animation I at the Computer Graphics Education Workshop [BCFH06] that was held in Vienna in 2006. The main novelty is, in addition to presenting a detailed curriculum, its interdis- ciplinary aspect. Indeed, while it is intended for a Computer Science degree, it also aims at teaching some artistic and software use aspects.en_US
dc.description.sectionheadersInterdisciplinarityen_US
dc.description.seriesinformationEurographics 2009 - Education Papersen_US
dc.identifier.doi10.2312/eged.20091021en_US
dc.identifier.pages73-80en_US
dc.identifier.urihttps://doi.org/10.2312/eged.20091021en_US
dc.publisherThe Eurographics Associationen_US
dc.titleComputer Animation Curriculum: An Interdisciplinary Approachen_US
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