Texture Minification using Quad-trees and Fipmaps

dc.contributor.authorBornik, Alexanderen_US
dc.contributor.authorFerko, Andrejen_US
dc.date.accessioned2015-11-12T07:16:49Z
dc.date.available2015-11-12T07:16:49Z
dc.date.issued2002en_US
dc.description.abstractThe paper extends the recently published methods for image reconstruction and texture minification using the generalized ripmap method, named fipmap, and quad-trees. Fipmap is based on the technique of partitioned iterated function systems, used in fractal image compression. The quad-tree texture reconstruction algorithm works well for many standard cases. The special cases can be solved using the fipmap minification. The approach was applied for textures from architectural image sequences and the results are very promising.en_US
dc.description.seriesinformationEurographics 2002 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20021013en_US
dc.publisherEurographics Associationen_US
dc.titleTexture Minification using Quad-trees and Fipmapsen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
short31.pdf
Size:
6.76 MB
Format:
Adobe Portable Document Format