Interactive Boundary Computation of Boolean Combinations of Sculptured Solids

dc.contributor.authorKrishnan, S.en_US
dc.contributor.authorGopi, M.en_US
dc.contributor.authorManocha, D.en_US
dc.contributor.authorMine, M.en_US
dc.date.accessioned2015-02-15T18:05:31Z
dc.date.available2015-02-15T18:05:31Z
dc.date.issued1997en_US
dc.description.abstractWe present algorithms and systems for interactive boundary computation of Boolean combinations of sculptured solids. The algorithm is applicable to all spline solids and computes an accurate boundary representation. To speed up the computation, the algorithm exploits parallelism at all stages. It has been implemented on a multi-processor SGI and takes one second on average per boolean operation to compute the boundary of high degree primitives. The system has also been integrated with an immersive design and manipulation environment. The resulting system is able to interactively evaluate boundaries of the models, display them for model validation and place them at appropriate position using collision detection algorithms.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.identifier.doi10.1111/1467-8659.00143en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pagesC67-C78en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00143en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleInteractive Boundary Computation of Boolean Combinations of Sculptured Solidsen_US
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