SMACC: Sketching Motion for Articulated Characters with Comics-based annotations

dc.contributor.authorLegrand, Amandineen_US
dc.contributor.authorParakkat, Amal Deven_US
dc.contributor.authorRohmer, Damienen_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorHan, Ping-Hsuanen_US
dc.contributor.editorLin, Shih-Syunen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorTsai, Hsin-Rueyen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.contributor.editorZhang, Eugeneen_US
dc.date.accessioned2025-10-07T06:02:16Z
dc.date.available2025-10-07T06:02:16Z
dc.date.issued2025
dc.description.abstractWe introduce SMACC, a sketch-based system for animating short sequences of 3D articulated characters inspired by 2D comic motion line annotations. SMACC relies on classical rules of motion depiction used in comic books, allowing the depiction of dynamism in static images while being universally understood. Building on this, SMACC introduces an algorithmic interpretation of these principles in the context of a 3D character animation, guided by three fundamental types of motion lines: trajectory, circumfixing and impact. The adaptation to rigged 3D characters relies on the automatic computation of how these motion cues spatially influence the character's skeleton, achieved through a global analysis of sketch annotations relative to the character's pose. The resulting animation is generated by encoding the kinematic clues and constraints into joint angular velocities. Finally, the proof-of-concept demonstrated by SMACC is validated through a user study, which evaluates the effectiveness and accuracy of this sketch-based approach applied to 3D character animation.en_US
dc.description.sectionheadersCharacter Animation
dc.description.seriesinformationPacific Graphics Conference Papers, Posters, and Demos
dc.identifier.doi10.2312/pg.20251255
dc.identifier.isbn978-3-03868-295-0
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20251255
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20251255
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Interactive systems and tools; Computing methodologies → Animation
dc.subjectHuman centered computing → Interactive systems and tools
dc.subjectComputing methodologies → Animation
dc.titleSMACC: Sketching Motion for Articulated Characters with Comics-based annotationsen_US
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