Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry

dc.contributor.authorWald, Ingoen_US
dc.contributor.authorZellmann, Stefanen_US
dc.contributor.authorMorrical, Nateen_US
dc.contributor.editorLarsen, Matthew and Sadlo, Filipen_US
dc.date.accessioned2021-06-12T11:26:07Z
dc.date.available2021-06-12T11:26:07Z
dc.date.issued2021
dc.description.abstractWe describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. Unlike prior methods, our technique avoids costly clustering operations, significantly reduces data structure construction cost, and incurs less overhead when traversing active regions.en_US
dc.description.sectionheadersVolumes
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualization
dc.identifier.doi10.2312/pgv.20211042
dc.identifier.isbn978-3-03868-138-0
dc.identifier.issn1727-348X
dc.identifier.pages37-44
dc.identifier.urihttps://doi.org/10.2312/pgv.20211042
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pgv20211042
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectScientific visualization
dc.subjectVisualization techniques
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.subjectGraphics processors
dc.titleFaster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometryen_US
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