Perception-Based Lighting-by-Example

dc.contributor.authorHa, Hai Namen_US
dc.contributor.authorOlivier, Patricken_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:08Z
dc.date.available2014-01-31T19:58:08Z
dc.date.issued2007en_US
dc.description.abstractIn computer graphics, easy-to-use tools for configuring lighting for 3D scenes are required by users. Following a perception-based lighting design framework, which models image quality using cognitively inspired objective functions, we present a new approach to lighting design which both: (1) allows the declarative specification of lighting; and (2) uses target scenes and images to facilitate intuitive and natural interactive control of the scene lighting. The LightOPex system enables users to select the desired lighting for a scene using exemplars in the form of 3D scenes and 2D images and uses the perceptual properties of these exemplars as target values in an initial optimization step.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/061-068en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.en_US
dc.titlePerception-Based Lighting-by-Exampleen_US
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