A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes

dc.contributor.authorRevelles, J.en_US
dc.contributor.authorAguilera, N.en_US
dc.contributor.authorAguado, J.en_US
dc.contributor.authorLastra, M.en_US
dc.contributor.authorGarcia, R.en_US
dc.contributor.authorMontes, R.en_US
dc.date.accessioned2015-11-12T07:55:17Z
dc.date.available2015-11-12T07:55:17Z
dc.date.issued2003en_US
dc.description.abstractWe present a spatial representation based on a hierarchical structure using the well-known spatial indexing structure called octree. There are very useful spatial representations for scenes whose objects can be distributed in clusters and here we present a new one. In order to prove its benefits, several results are shown in scenes using a photom tracing algorithm to compute the global illumination based on photon map. These results show that the hierarchy of octrees becomes a good choice to improve the performance when compare to other strategies such as octrees and hierarchy of uniform grids3.en_US
dc.description.seriesinformationEurographics 2003 - Postersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egp.20031028en_US
dc.publisherEurographics Associationen_US
dc.titleA Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenesen_US
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