HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel hierarchical formulation of the LBVH algorithm [LGS-09] and SAH-optimized HLBVH uses a new combination of HLBVH and the greedy surface area heuristic algorithm. These algorithms minimize work and memory bandwidth usage by extracting and exploiting coarse-grained spatial coherence already available in the input meshes. As such, they are well-suited for sorting dynamic geometry, in which the mesh to be sorted at a given time step can be defined as a transformation of a mesh that has been already sorted at the previous time step. Our algorithms always perform full resorting, unlike previous approaches based on refitting. As a result they remain efficient even during chaotic and discontinuous transformations, such as fracture or explosion.
Description

        
@inproceedings{
:10.2312/EGGH/HPG10/087-095
, booktitle = {
High Performance Graphics
}, editor = {
Michael Doggett and Samuli Laine and Warren Hunt
}, title = {{
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
}}, author = {
Pantaleoni, Jacopo
and
Luebke, David
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8687
}, ISBN = {
978-3-905674-26-2
}, DOI = {
/10.2312/EGGH/HPG10/087-095
} }
Citation