A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture

Loading...
Thumbnail Image
Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model
Description

        
@inproceedings{
:10.2312/PE/vriphys/vriphys07/069-078
, booktitle = {
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)
}, editor = {
John Dingliana and Fabio Ganovelli
}, title = {{
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
}}, author = {
Sillam, Kevin
and
Evrard, Matthieu
and
Luciani, Annie
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-65-4
}, DOI = {
/10.2312/PE/vriphys/vriphys07/069-078
} }
Citation
Collections