A Taxonomy of Modeling Techniques using Sketch-Based Interfaces

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Date
2008
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Volume Title
Publisher
The Eurographics Association
Abstract
Traditional user interfaces in modeling have followed the WIMP (Window, Icon, Menu, Pointer) paradigm. While functional and powerful, they can also be cumbersome and daunting to a novice user; creating a complex model requires much expertise and effort. A recent trend is toward more accessible and natural interfaces, which has lead to sketch-based interfaces for modeling (SBIM). The goal is to allow hand-drawn sketches to be used in the modeling process, from rough model creation through to fine detail construction. Mapping 2D sketches to a 3D modeling operation is a difficult and ambiguous task, so our categorization is based on how an SBIM application chooses to interpret a sketch, of which there are three primary methods: to create a 3D model, to add details to an existing model, or to deform and manipulate a model. In this STAR, we present a taxonomy of sketchbased interfaces focused on geometric modeling applications. The canonical and recent works are presented and classified, including techniques for sketch acquisition, filtering, and interpretation. The report also includes a discussion of important challenges and open problems for researchers to tackle in the coming years.
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@inproceedings{
10.2312:egst.20081044
, booktitle = {
Eurographics 2008 - State of the Art Reports
}, editor = {
Theoharis Theoharis and Philip Dutre
}, title = {{
A Taxonomy of Modeling Techniques using Sketch-Based Interfaces
}}, author = {
Olsen, L.
and
Samavati, F. F.
and
Sousa, M. Costa
and
Jorge, J.
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egst.20081044
} }
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