Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our algorithm is general enough to handle arbitrary geometry, heterogeneous materials, deformable objects and modifications of lighting, all in real-time. In a pre-processing step, we discretize the object into a regular 4-connected structure (QuadGraph). Due to its regular connectivity, this structure is easily packed into a texture and stored on the GPU. At runtime, we use the QuadGraph stored on the GPU to solve the diffusion equation, in real-time, taking into account the varying input conditions: Incoming light, object material and geometry. We handle deformable objects, provided the deformation does not change the topological structure of the objects.
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@article{
10.1111:j.1467-8659.2009.01619.x
, journal = {Computer Graphics Forum}, title = {{
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
}}, author = {
Wang, Yajun
and
Wang, Jiaping
and
Holzschuch, Nicolas
and
Subr, Kartic
and
Yong, Jun-Hai
and
Guo, Baining
}, year = {
2010
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2009.01619.x
} }
Citation