High Quality Hatching

dc.contributor.authorZander, Johannesen_US
dc.contributor.authorIsenberg, Tobiasen_US
dc.contributor.authorSchlechtweg, Stefanen_US
dc.contributor.authorStrothotte, Thomasen_US
dc.date.accessioned2015-02-19T09:54:13Z
dc.date.available2015-02-19T09:54:13Z
dc.date.issued2004en_US
dc.description.abstractHatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and render them in high quality either at interactive rates for on-screen display or for reproduction in print. Our approach is based on local curvature information that is integrated to form streamlines on the surface of the mesh. We use a new algorithm that provides an even distribution of these lines. A special processing of these streamlines ensures high quality line rendering for both intended output media later on. While the streamlines are generated in a preprocessing stage, hatching lines are rendered either for vector-based printer output or on-screen display, the latter allowing for interaction in terms of changing the view parameters or manipulating the entire line shading model at run-time using a virtual machine.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Display algorithms; I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generationen_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00773.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages421-430en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2004.00773.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleHigh Quality Hatchingen_US
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