Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes

dc.contributor.authorChoi, Kwang-Jinen_US
dc.contributor.authorKo, Hyeong-Seoken_US
dc.date.accessioned2015-11-12T07:55:32Z
dc.date.available2015-11-12T07:55:32Z
dc.date.issued2003en_US
dc.description.abstractThe immediate buckling model is an essential element for simulating realistic cloth animations without introducing buckling instability. The original model is restricted to structured regular quad meshes, by which its use is severely limited. This paper extends the immediate buckling model from its original formulation in terms of regular quad meshes to irregular triangular meshes, thereby significantly increasing the applicability of the technique. Using a model that included cloth-specific buckling and anisotropy, we produced realistic animations of quite complex clothes.en_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20031062en_US
dc.publisherEurographics Associationen_US
dc.titleExtending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothesen_US
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