Instant Texture Synthesis by Numbers

dc.contributor.authorBusto, Pau Panaredaen_US
dc.contributor.authorEisenacher, Christianen_US
dc.contributor.authorLefebvre, Sylvainen_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.editorReinhard Koch and Andreas Kolb and Christof Rezk-Salamaen_US
dc.date.accessioned2014-02-01T16:18:27Z
dc.date.available2014-02-01T16:18:27Z
dc.date.issued2010en_US
dc.description.abstractAppearance Space Texture Synthesis (ASTS) provides fast texture synthesis by example. Unfortunately, speed is only achieved at the cost of a long pre-processing step. This is tedious for artists and limits the input resolution. In addition, the aggressively pruned search space results in strong artifacts when synthesizing multiple textures under user guidance (Texture-By-Numbers, TBN). In this paper, we replace the k-coherence search step used by most modern synthesis algorithms with a new parallel, coherent random walk. We show that this drastically improves the synthesis quality with TBN, while maintaining the parallel nature, speed, and flexibility of the original ASTS runtime. Since it removes the expensive pre-computation of k-coherent candidates, we are able to use larger inputs, and start synthesis much faster. This is essential for artists designing high-quality exemplars.en_US
dc.description.seriesinformationVision, Modeling, and Visualization (2010)en_US
dc.identifier.isbn978-3-905673-79-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV10/081-085en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Texture Synthesisen_US
dc.titleInstant Texture Synthesis by Numbersen_US
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