TOWARDS OBJECT-ORIENTED GRAPHICS STANDARDS

dc.contributor.authorWisskirchen, Peteren_US
dc.contributor.editorC.E. Vandonien_US
dc.date.accessioned2015-09-29T08:29:33Z
dc.date.available2015-09-29T08:29:33Z
dc.date.issued1985en_US
dc.description.abstractThe introduction of powerful object-oriented systems such as Smalltalk-80 and ZetaLisp Flavors offers a number of potential benefits to the field of computer graphics. This paper examines the potential for marrying object-oriented programming languages to emerging graphics kernel standards definitions. Examples of object-oriented hierarchies of graphics structures are provided, and modifications and extensions to kernel standards are suggested in order to both simplify the standards and more readily embrace the objectoriented approach.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19851032en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19851032en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTOWARDS OBJECT-ORIENTED GRAPHICS STANDARDSen_US
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