Depth Complexity in Object-Parallel Graphics Architectures

dc.contributor.authorCox, Michaelen_US
dc.contributor.authorHanrahan, Paten_US
dc.contributor.editorP F Listeren_US
dc.date.accessioned2014-02-06T14:19:43Z
dc.date.available2014-02-06T14:19:43Z
dc.date.issued1992en_US
dc.description.abstractWe consider a multiprocessor graphics architecture object-parallel if graphics primitivesare assigned to processors without regard to screen location, and if each processorcompletely renders the primitives it is assigned. Such an approach leads tothe following problem: the images rendered by all processors must be merged, orcomposited, before they can be displayed. At worst, the number of pixels that mustbe merged is a frame per processor. Perhaps there is a more parsimonious approachto pixel merging in object-parallel architectures than merging a full frame from eachprocessor.In this paper we analyze the number of pixels that must be merged in object-parallelarchitectures. Our analysis is from the perspective that the number of pixels to bemerged is a function of the depth complexity of the graphics scene to be rendered,and a function of the depth complexity of each processor's subset of the scene tobe rendered. We derive a model of depth complexity of graphics scenes rendered onobject-parallel architectures. The model is based strictly on the graphics primitivesize distribution, and on number of processors. \Ve validate the model with tracedata from a number of graphics applications, and with trace-driven simulations ofrendering on object-parallel architectures.The results of our analysis suggest some directions in design of object-parallel architectures,and suggest that our model can be used in future analysis of designtrade-offs in these architectures."en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH92/204-222en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDepth Complexity in Object-Parallel Graphics Architecturesen_US
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