Adding Parallelism in Object Space to the Rendering Pipeline

dc.contributor.authorChapman, Paul A.en_US
dc.contributor.authorLewis, Ericen_US
dc.date.accessioned2015-10-05T07:56:08Z
dc.date.available2015-10-05T07:56:08Z
dc.date.issued1989en_US
dc.description.abstractThis paper analyses the problem of adding parallelism to the rendering pipeline and discusses the reasons for advocating an object-space partition. Consideration of the methods of work distribution and the rendering techniques which are desired, leads to the proposition of two algorithms for performing the partition. An architecture for their implementation is considered and evaluated.en_US
dc.description.seriesinformationEG 1989-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19891015en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19891015en_US
dc.publisherEurographics Associationen_US
dc.titleAdding Parallelism in Object Space to the Rendering Pipelineen_US
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