Balancing 3D Models with Movable Masses

dc.contributor.authorPrévost, Romainen_US
dc.contributor.authorBächer, Moritzen_US
dc.contributor.authorJarosz, Wojciechen_US
dc.contributor.authorSorkine-Hornung, Olgaen_US
dc.contributor.editorMatthias Hullin and Marc Stamminger and Tino Weinkaufen_US
dc.date.accessioned2016-10-10T08:04:03Z
dc.date.available2016-10-10T08:04:03Z
dc.date.issued2016
dc.description.abstractWe present an algorithm to balance 3D printed models using movable embedded masses. As input, the user provides a 3D model together with the desired suspension, standing, and immersion objectives. Our technique then determines the placement and suitable sizing of a set of hollow capsules with embedded metallic spheres, leveraging the resulting multiple centers of mass to simultaneously satisfy the combination of these objectives. To navigate the non-convex design space in a scalable manner, we propose a heuristic that leads to near-optimal solutions when compared to an exhaustive search. Our method enables the design of models with complex and surprising balancing behavior, as we demonstrate with several manufactured examples.en_US
dc.description.sectionheadersGeometry
dc.description.seriesinformationVision, Modeling & Visualization
dc.identifier.doi10.2312/vmv.20161337
dc.identifier.isbn978-3-03868-025-3
dc.identifier.issn-
dc.identifier.pages9-16
dc.identifier.urihttps://doi.org/10.2312/vmv.20161337
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vmv20161337
dc.publisherThe Eurographics Associationen_US
dc.titleBalancing 3D Models with Movable Massesen_US
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