GI-Cube: An Architecture for Volumetric Global Illumination and Rendering

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Date
2000
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH00/119-129
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
I. Buck and G. Humphreys and P. Hanrahan
}, title = {{
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
}}, author = {
Dachille, Frank
and
Kaufman, Arie
}, year = {
2000
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
1-58113-257-3
}, DOI = {
/10.2312/EGGH/EGGH00/119-129
} }
Citation