Building a Serious Game to Teach Secure Coding in Introductory Programming Courses
| dc.contributor.author | Adamo-Villani, Nicoletta | en_US |
| dc.contributor.author | Oania, Marcus | en_US |
| dc.contributor.author | Whittinghill, David | en_US |
| dc.contributor.author | Brown, Jacob | en_US |
| dc.contributor.author | Cooper, Stephen | en_US |
| dc.contributor.editor | Giovanni Gallo and Beatriz Sousa Santos | en_US |
| dc.date.accessioned | 2013-11-08T10:19:31Z | |
| dc.date.available | 2013-11-08T10:19:31Z | |
| dc.date.issued | 2012 | en_US |
| dc.description.abstract | We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels through seven computer techno-inspired environments (IA concept rooms); in each environment he/she learns a different IA concept. After playing each level, the student completes a related CS educational module comprised of a theory lesson and a lab assignment. The game is being created with a user-centered iterative approach that includes two forms of evaluation: formative and summative. In this paper we report the findings of an initial formative evaluation of the first 2 game levels with a group of undergraduate students. | en_US |
| dc.description.seriesinformation | Eurographics 2012 - Education Papers | en_US |
| dc.identifier.issn | 1017-4656 | en_US |
| dc.identifier.uri | https://doi.org/10.2312/conf/EG2012/education/033-040 | en_US |
| dc.publisher | The Eurographics Association | en_US |
| dc.subject | Categories and Subject Descriptors (according to ACM CCS): J.0 [Computer Applications]: General | en_US |
| dc.title | Building a Serious Game to Teach Secure Coding in Introductory Programming Courses | en_US |
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