Study of Pseudoresistance during Water Walking in Augmented Reality

dc.contributor.authorHan, Xuen_US
dc.contributor.authorSakaguchi, Sakien_US
dc.contributor.authorShibasaki, Minaen_US
dc.contributor.authorNakayasu, Akiraen_US
dc.contributor.authorBaba, Tetsuakien_US
dc.contributor.authorKushiyama, Kumikoen_US
dc.contributor.editorAbey Campbellen_US
dc.contributor.editorClaudia Krogmeieren_US
dc.contributor.editorGareth Youngen_US
dc.date.accessioned2023-12-04T15:44:43Z
dc.date.available2023-12-04T15:44:43Z
dc.date.issued2023
dc.description.abstractLack of exercise affects health and the quality of life. Walking is a suitable remedy for sedentary lifestyles. Therefore, in this study, we developed a walking exercise system that employs augmented reality technology and pseudoresistance sensations to mimic walking in water. The system includes an application with adjustable water-level features, making it suitable for everyday use in environments such as homes and gymnasiums. Our preliminary experiments reveal that variations in the water level can affect walking speed, demonstrating the potential of the system for inducing pseudoresistance and walking assistance.en_US
dc.description.sectionheadersPosters and Demos
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20231328
dc.identifier.isbn978-3-03868-236-3
dc.identifier.issn1727-530X
dc.identifier.pages3-4
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20231328
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231328
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Mixed / augmented reality
dc.subjectHuman
dc.subjectcentered computing → Mixed / augmented reality
dc.titleStudy of Pseudoresistance during Water Walking in Augmented Realityen_US
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