Fast Estimation and Rendering of Indirect Highlights

dc.contributor.authorLaurijssen, J.en_US
dc.contributor.authorWang, R.en_US
dc.contributor.authorDutre, Ph.en_US
dc.contributor.authorBrown, B.J.en_US
dc.date.accessioned2015-02-23T16:57:38Z
dc.date.available2015-02-23T16:57:38Z
dc.date.issued2010en_US
dc.description.abstractThis paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are caused by the primary light source reflecting off two or more glossy surfaces. Accurately simulating such highlights is important to convey the realistic appearance of materials such as chrome and shiny metal. Our method models the glossy BRDF at a surface point as a directional distribution, using a spherical von Mises-Fisher (vMF) distribution. As our main contribution, we merge multiple vMFs into a combined multimodal distribution. This effectively creates a filtered radiance response function, allowing us to efficiently estimate indirect highlights. We demonstrate our method in a near-interactive application for rendering scenes with highly glossy objects. Our results produce realistic reflections under both local and environment lighting.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01726.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1305-1313en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2010.01726.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleFast Estimation and Rendering of Indirect Highlightsen_US
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