Simulation of Radio Wave Propagation by Beam Tracing

Loading...
Thumbnail Image
Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Beam tracing can be used for solving global illumination problems. It is an efficient algorithm, and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of radio wave propagation. The simulation of radio waves is conceptually analogous to the problem of light transport. However, their wavelengths are of proportions similar to that of the environment. At such frequencies, waves that bend around corners due to diffraction are becoming an important propagation effect. In this paper we present a method which integrates diffraction, on top of the usual effects related to global illumination like reflection, into our beam tracing algorithm. We use a custom, parallel rasterization pipeline for creation and evaluation of the beams. Our algorithm can provide a detailed description of complex radio channel characteristics like propagation losses and the spread of arriving signals over time (delay spread). Those are essential for the planning of communication systems required by mobile network operators. For validation, we compare our simulation results with measurements from a real world network.
Description

        
@inproceedings{
:10.2312/EGPGV/EGPGV09/017-024
, booktitle = {
Eurographics Symposium on Parallel Graphics and Visualization
}, editor = {
Kurt Debattista and Daniel Weiskopf and Joao Comba
}, title = {{
Simulation of Radio Wave Propagation by Beam Tracing
}}, author = {
Schmitz, Arne
and
Rick, Tobias
and
Karolski, Thomas
and
Kuhlen, Thorsten
and
Kobbelt, Leif
}, year = {
2009
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-348X
}, ISBN = {
978-3-905674-15-6
}, DOI = {
/10.2312/EGPGV/EGPGV09/017-024
} }
Citation