Gaussian Splatting for Large-Scale Aerial Scene Reconstruction From Ultra-High-Resolution Images
| dc.contributor.author | Sun, Qiulin | en_US |
| dc.contributor.author | Lai, Wei | en_US |
| dc.contributor.author | Li, Yixian | en_US |
| dc.contributor.author | Zhang, Yanci | en_US |
| dc.contributor.editor | Christie, Marc | en_US |
| dc.contributor.editor | Pietroni, Nico | en_US |
| dc.contributor.editor | Wang, Yu-Shuen | en_US |
| dc.date.accessioned | 2025-10-07T05:03:16Z | |
| dc.date.available | 2025-10-07T05:03:16Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Using 3D Gaussian splatting to reconstruct large-scale aerial scenes from ultra-high-resolution images is still a challenge problem because of two memory bottlenecks - excessive Gaussian primitives and the tensor sizes for ultra-high-resolution images. In this paper, we propose a task partitioning algorithm that operates in both object and image space to generate a set of small-scale subtasks. Each subtask's memory footprints is strictly limited, enabling training on a single high-end consumer-grade GPU. More specifically, Gaussian primitives are clustered into blocks in object space, and the input images are partitioned into sub-images according to the projected footprints of these blocks. This dual-space partitioning significantly reduces training memory requirements. During subtask training, we propose a depth comparison method to generate a mask map for each sub-image. This mask map isolates pixels primarily contributed by the Gaussian primitives of the current subtask, excluding all other pixels from training. Experimental results demonstrate that our method successfully achieves large-scale aerial scene reconstruction using 9K resolution images on a single RTX 4090 GPU. The novel views synthesized by our method retain significantly more details than those from current state-of-the-art methods. | en_US |
| dc.description.number | 7 | |
| dc.description.sectionheaders | Gaussian Splatting | |
| dc.description.seriesinformation | Computer Graphics Forum | |
| dc.description.volume | 44 | |
| dc.identifier.doi | 10.1111/cgf.70265 | |
| dc.identifier.issn | 1467-8659 | |
| dc.identifier.pages | 11 pages | |
| dc.identifier.uri | https://doi.org/10.1111/cgf.70265 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70265 | |
| dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
| dc.subject | CCS Concepts: Computing methodologies → Computer graphics; Machine learning | |
| dc.subject | Computing methodologies → Computer graphics | |
| dc.subject | Machine learning | |
| dc.title | Gaussian Splatting for Large-Scale Aerial Scene Reconstruction From Ultra-High-Resolution Images | en_US |
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