WaterGS: Physically-Based Imaging in Gaussian Splatting for Underwater Scene Reconstruction

dc.contributor.author, Su Qing Wangen_US
dc.contributor.authorWu, Wen Binen_US
dc.contributor.authorShi, Minen_US
dc.contributor.authorLi, Zhao Xinen_US
dc.contributor.authorWang, Qien_US
dc.contributor.authorZhu, Deng Mingen_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.date.accessioned2025-10-07T05:03:31Z
dc.date.available2025-10-07T05:03:31Z
dc.date.issued2025
dc.description.abstractReconstructing underwater object geometry from multi-view images is a long-standing challenge in computer graphics, primarily due to image degradation caused by underwater scattering, blur, and color shift. These degradations severely impair feature extraction and multi-view consistency. Existing methods typically rely on pre-trained image enhancement models as a preprocessing step, but often struggle with robustness under varying water conditions. To overcome these limitations, we propose WaterGS, a novel framework for underwater surface reconstruction that jointly recovers accurate 3D geometry and restores true object colors. The core of our approach lies in introducing a Physically-Based imaging model into the rendering process of 2D Gaussian Splatting. This enables accurate separation of true object colors from water-induced distortions, thereby facilitating more robust photometric alignment and denser geometric reconstruction across views. Building upon this improved photometric consistency, we further introduce a Gaussian bundle adjustment scheme guided by our physical model to jointly optimize camera poses and geometry, enhancing reconstruction accuracy. Extensive experiments on synthetic and real-world datasets show that WaterGS achieves robust, high-fidelity reconstruction directly from raw underwater images, outperforming prior approaches in both geometric accuracy and visual consistency.en_US
dc.description.number7
dc.description.sectionheadersGaussian Splatting
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70270
dc.identifier.issn1467-8659
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70270
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70270
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Reconstruction; Image-based rendering
dc.subjectComputing methodologies → Reconstruction
dc.subjectImage
dc.subjectbased rendering
dc.titleWaterGS: Physically-Based Imaging in Gaussian Splatting for Underwater Scene Reconstructionen_US
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