GPU-based Evaluation of Boolean Operations on Triangulated Solids

dc.contributor.authorOgayar, Carlos Javieren_US
dc.contributor.authorFeito, Francisco R.en_US
dc.contributor.authorSegura, Rafael J.en_US
dc.contributor.authorRivero, Marilinaen_US
dc.contributor.editorPere Brunet and Nuno Correia and Gladimir Baranoskien_US
dc.date.accessioned2014-01-31T18:53:38Z
dc.date.available2014-01-31T18:53:38Z
dc.date.issued2006en_US
dc.description.abstractThis paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean operations can be performed with almost the same processing cost as a single boolean operation. Moreover, the presented approach can take advantage of the modern programable graphics hardware.en_US
dc.description.seriesinformationSIACG 2006: Ibero-American Symposium in Computer Graphicsen_US
dc.identifier.isbn3-905673-60-6en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/siacg/siacg06/121-130en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Graphics processors I.3.5 [Computer Graphics]: Boundary representations I.3.5 [Computer Graphics]: Geometric algorithms, languages, and systemsen_US
dc.titleGPU-based Evaluation of Boolean Operations on Triangulated Solidsen_US
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