Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data

dc.contributor.authorYasuda, Renen_US
dc.contributor.authorHarada, Takahiroen_US
dc.contributor.authorKawaguchi, Yoichiroen_US
dc.contributor.editorP. Alliez and M. Magnoren_US
dc.date.accessioned2015-07-09T11:07:38Z
dc.date.available2015-07-09T11:07:38Z
dc.date.issued2009en_US
dc.description.abstractThis paper presents a novel algorithm for efficiently visualizing of particle-based fluid simulation with multiple refractions, especially smoothed particle hydrodynamics(SPH), using data and result of simulation itself. In general, particle-based fluid simulation and visualization are processed completely separated. The novelty of our method lives in combination of these two processes to avoid extra processes in visualization, and to mitigate computing cost of visualization.en_US
dc.description.sectionheadersRenderingen_US
dc.description.seriesinformationEurographics 2009 - Short Papersen_US
dc.identifier.doi10.2312/egs.20091049en_US
dc.identifier.pages61-64en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20091049en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Rendering of Particle-Based Fluid by Utilizing Simulation Dataen_US
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