Warped Textures for UV Mapping Encoding

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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
This paper introduces an implicit representation of the u; v texture mapping. Instead of using the traditional explicit u; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is remapped, yielding warped textures. This creates an effective atlas of the mapped triangles and provides a compact encoding of the texture mapping.
Description

        
@inproceedings{
:10.2312/egs.20011029
, booktitle = {
Eurographics 2001 - Short Presentations
}, editor = {}, title = {{
Warped Textures for UV Mapping Encoding
}}, author = {
Sorkine, Olga
and
Cohen-Or, Daniel
}, year = {
2001
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.20011029
} }
Citation