Warped Textures for UV Mapping Encoding
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Date
2001
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
This paper introduces an implicit representation of the u; v texture mapping. Instead of using the traditional explicit u; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is remapped, yielding warped textures. This creates an effective atlas of the mapped triangles and provides a compact encoding of the texture mapping.
Description
@inproceedings{:10.2312/egs.20011029,
booktitle = {Eurographics 2001 - Short Presentations},
editor = {},
title = {{Warped Textures for UV Mapping Encoding}},
author = {Sorkine, Olga and Cohen-Or, Daniel},
year = {2001},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egs.20011029}
}