Simulating Inextensible Cloth Using Impulses

dc.contributor.authorYe, Juntaoen_US
dc.date.accessioned2015-02-21T18:00:01Z
dc.date.available2015-02-21T18:00:01Z
dc.date.issued2008en_US
dc.description.abstractComputer simulation of cloth is often plagued by springs being over-stretched. The evaluation of impulses to prevent over-stretching is explained step-by-step. Our impulse approach controls the length of springs by a nonlinear system and then a novel linearization of it into a symmetric positive definite system. The cloth/solid collision handling is integrated into the linearized system seamlessly. Some results based on this method are also presented.en_US
dc.description.number7en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01338.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1901-1907en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2008.01338.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleSimulating Inextensible Cloth Using Impulsesen_US
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