StaffsVerse: Exploring Unreal Editor for Fortnite in Virtual Campus Design

dc.contributor.authorRoberts, Callum Leeen_US
dc.contributor.authorSearcey, Victoriaen_US
dc.contributor.authorWard, Davinen_US
dc.contributor.authorHeadleand, Christopheren_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:12:04Z
dc.date.available2025-09-09T05:12:04Z
dc.date.issued2025
dc.description.abstractVirtual campuses have seen expanded development in the past few years, appearing in various technical forms ranging from WebVR to Minecraft. This paper presents the considerations behind development of the StaffsVerse, a virtual recreation of the University of Staffordshire's campuses, designed within Unreal Editor for Fortnite. In this work, we have discussed the optimization strategies behind designing the StaffsVerse and the social and marketing impacts during its initial release. The StaffsVerse is the first virtual campus to be released within Fortnite and serves as a new form of engagement and outreach. Future works can utilize the findings within this paper to inform design decisions when developing large-scale virtual campuses within UEFN.en_US
dc.description.sectionheadersShort Papers Session: VR and MR
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251208
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251208
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251208
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleStaffsVerse: Exploring Unreal Editor for Fortnite in Virtual Campus Designen_US
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