Light Field Techniques for Reflections and Refractions

dc.contributor.authorHeidrich, Wolfgangen_US
dc.contributor.authorLensch, Hendriken_US
dc.contributor.authorCohen, Michael F.en_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:51Z
dc.date.available2014-01-27T13:43:51Z
dc.date.issued1999en_US
dc.description.abstractReflections and refractions are important visual effects that have long been considered too costly for interactive applications. Although most contemporary graphics hardware supports reflections off curved surfaces in the form of environment maps, refractions in thick, solid objects cannot be handled with this approach, and the simplifying assumptions of environment maps also produce visible artifacts for reflections. Only recently have researchers developed techniques for the interactive rendering of true reflections and refractions in curved objects. This paper introduces a new, light field based approach to achieving this goal. The method is based on a strict decoupling of geometry and illumination. Hardware support for all stages of the technique is possible through existing extensions of the OpenGL rendering pipeline. In addition, we also discuss storage issues and introduce methods for handling vector-quantized data with graphics hardware.en_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGWR99/187-196en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLight Field Techniques for Reflections and Refractionsen_US
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