Three-Dimensional Data Input by Selection of Hierarchically Defined Blocks

dc.contributor.authorYamaguchi, K.en_US
dc.contributor.authorInamoto, N.en_US
dc.contributor.authorKunii, H. S.en_US
dc.contributor.authorKunii, T. L.en_US
dc.contributor.editorK. BO and H.A. TUCKERen_US
dc.date.accessioned2015-09-29T08:29:14Z
dc.date.available2015-09-29T08:29:14Z
dc.date.issued1984en_US
dc.description.abstractThis paper discusses inputing three dimensional solid object data by means of a two dimensional tablet. This method involves refining an object by gradually generalizing a class of 'permissible' objects. The design of an object is first limited to an octree, which is a set of cubes. At this step, a single selection can create, divide or destroy a cube. It is expected that after this rough design step has been completed, the designer can go on to the next step in which the target object is a polyhedron. The advantages of using this octree design method are: 1. the designer always has a valid three dimensional object, 2. few selections are required for generating a rough design, and 3. each displayed candidate cube serves as a menu for guiding the designer in making decisions. A technique for displaying objects and experimental designs is illustrated.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19841001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19841001en_US
dc.publisherThe Eurographics Associationen_US
dc.titleThree-Dimensional Data Input by Selection of Hierarchically Defined Blocksen_US
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