Visualizing Motion Data in Virtual Reality: Understanding the Roles of Animation, Interaction, and Static Presentation

dc.contributor.authorCoffey, Daneen_US
dc.contributor.authorKorsakov, Fedoren_US
dc.contributor.authorEwert, Marcusen_US
dc.contributor.authorHagh-Shenas, Helehen_US
dc.contributor.authorThorson, Laurenen_US
dc.contributor.authorEllingson, Arinen_US
dc.contributor.authorNuckley, Daviden_US
dc.contributor.authorKeefe, Danielen_US
dc.contributor.editorS. Bruckner, S. Miksch, and H. Pfisteren_US
dc.date.accessioned2015-02-28T07:02:32Z
dc.date.available2015-02-28T07:02:32Z
dc.date.issued2012en_US
dc.description.abstractWe present a study of interactive virtual reality visualizations of scientific motions as found in biomechanics experiments. Our approach is threefold. First, we define a taxonomy of motion visualizations organized by the method (animation, interaction, or static presentation) used to depict both the spatial and temporal dimensions of the data. Second, we design and implement a set of eight example visualizations suggested by the taxonomy and evaluate their utility in a quantitative user study. Third, together with biomechanics collaborators, we conduct a qualitative evaluation of the eight example visualizations applied to a current study of human spinal kinematics. Results suggest that visualizations in this style that use interactive control for the time dimension of the data are preferable to others. Within this category, quantitative results support the utility of both animated and interactive depictions for space; however, qualitative feedback suggest that animated depictions for space should be avoided in biomechanics applications.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume31
dc.identifier.doi10.1111/j.1467-8659.2012.03114.x
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2012.03114.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleVisualizing Motion Data in Virtual Reality: Understanding the Roles of Animation, Interaction, and Static Presentationen_US
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