RAY TRACING OBJECTS DEFINED BY SWEEPING A SPHERE

dc.contributor.authorWijk, J.J. vanen_US
dc.contributor.editorK. BO and H.A. TUCKERen_US
dc.date.accessioned2015-09-29T08:29:14Z
dc.date.available2015-09-29T08:29:14Z
dc.date.issued1984en_US
dc.description.abstractThe basic calculation underlying ray tracing is that of the intersection of a line with the surfaces of an object. A method is presented here for performing this calculation for a new and powerful class of objects, those defined by sweeping a sphere of varying radius along a 3D trajectory. When polynomials are used for the parametrization of the centre and radius of the sphere, the intersection problem reduces to the location of the roots of a polynomial. An implementation is presented, together with sample applications.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19841005en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19841005en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRAY TRACING OBJECTS DEFINED BY SWEEPING A SPHEREen_US
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