3D Sound for Digital Cultural Heritage

dc.contributor.authorMusanovic, Adnanen_US
dc.contributor.authorMijatovic, Bojanen_US
dc.contributor.authorRizvic, Selmaen_US
dc.contributor.editorHulusic, Vedad and Chalmers, Alanen_US
dc.date.accessioned2021-11-02T08:55:51Z
dc.date.available2021-11-02T08:55:51Z
dc.date.issued2021
dc.description.abstractVirtual Reality enables the users to experience cultural heritage. Time travel through past times is transferring us in virtual environments with 3D reconstructions of cultural monuments inhabited by historical characters. The full immersion in this different reality can be achieved only with proper spatialization of sound. In this paper we discuss the related work in 3D sound implementation for digital cultural heritage applications and compare it with our experiences.en_US
dc.description.sectionheadersShort Papers II
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20211415
dc.identifier.isbn978-3-03868-141-0
dc.identifier.issn2312-6124
dc.identifier.pages121-125
dc.identifier.urihttps://doi.org/10.2312/gch.20211415
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20211415
dc.publisherThe Eurographics Associationen_US
dc.subjectApplied computing
dc.subjectSound and music computing
dc.subjectDigital libraries and archives
dc.subjectGeneral and reference
dc.subjectDesign
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.title3D Sound for Digital Cultural Heritageen_US
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