Physical cloth simulation on a PC cluster

dc.contributor.authorZara, F.en_US
dc.contributor.authorFaure, F.en_US
dc.contributor.authorVincent, J-M.en_US
dc.contributor.editorD. Bartz and X. Pueyo and E. Reinharden_US
dc.date.accessioned2014-01-26T16:21:12Z
dc.date.available2014-01-26T16:21:12Z
dc.date.issued2002en_US
dc.description.abstractCloth simulation is of major interest in 3D animation, as it allows the realistic modeling of dressed humans. The goal of our work is to decrease computation time in order to obtain real time dynamics animation. This paper describes a cloth simulation and addresses the problem of parallelizing the implicit time integration and to couple a parallel execution with a standard visualization. We believe that this work could benefit to other applications based on a conjugate gradient solution and other applications of PC clusters.en_US
dc.description.seriesinformationEurographics Workshop on Parallel Graphics and Visualizationen_US
dc.identifier.isbn1-58113-579-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV02/105-112en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePhysical cloth simulation on a PC clusteren_US
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