Real-time 3D Deformations by Means of Compactly Supported Radial Basis Functions
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Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
We present an approach to real-time animation of deformable objects. Optimization of algorithms using compactly supported radial basis functions (CSRBF) allows us to generate deformations performed fast enough for such real-time applications as computer games. The algorithm described in detail in this paper uses space mapping technique. Smooth local deformations of animation objects can be defined by only a moderate number of control vectors and locality of deformations can be defined by radius of support. We also present examples of animations and speed benchmarks.
Description
@inproceedings{:10.2312/egs.20021008,
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Real-time 3D Deformations by Means of Compactly Supported Radial Basis Functions}},
author = {Kojekine, Nikita and Savchenko, Vladimir and Senin, Mikhail and Hagiwara, Ichiro},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egs.20021008}
}