Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees

Thumbnail Image
Date
1999
Journal Title
Journal ISSN
Volume Title
Publisher
Springer and The Eurographics Association
Abstract
We present an algorithm for efficiently computing ray intersections with multi-resolution global terrain partitioned by spheroidal height-augmented quadtrees. While previous methods support terrain defined on a Cartesian coordinate system, our methods support terrain defined on a two-parameter ellipsoidal coordinate system. This curvilinear system is necessary for an accurate model of global terrain. Supporting multi-resolution terrain and quadtrees on this curvilinear coordinate system raises a surprising number of complications.We describe the complex- ities and present solutions. The final algorithm is suited for interactive terrain selection, collision detection and simple LOS (line-of-site) queries on global terrain.
Description

        
@inproceedings{
10.2312:vissym19991005
, booktitle = {
VisSym99: Joint Eurographics - IEEE TCVG Symposium on Visualization
}, editor = {
Gröller, E., Löffelmann, H., Ribarsky, W.
}, title = {{
Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees
}}, author = {
Wartell, Zachary
and
Ribarsky, William
and
Hodges, Larry
}, year = {
1999
}, publisher = {
Springer and The Eurographics Association
}, ISSN = {
EG: 1727-5296
Springer: 0946-2767
}, ISBN = {
978-3-7091-6803-5
}, DOI = {
10.2312/vissym19991005
} }
Citation