By-Example Synthesis of Vector Textures

dc.contributor.authorPalazzolo, Christopheren_US
dc.contributor.authorKaick, Oliver vanen_US
dc.contributor.authorMould, Daviden_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorHan, Ping-Hsuanen_US
dc.contributor.editorLin, Shih-Syunen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorTsai, Hsin-Rueyen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.contributor.editorZhang, Eugeneen_US
dc.date.accessioned2025-10-07T06:04:43Z
dc.date.available2025-10-07T06:04:43Z
dc.date.issued2025
dc.description.abstractWe propose a new method for synthesizing an arbitrarily sized novel vector texture given a single raster exemplar. In an analysis phase, our method first segments the exemplar to extract primary textons, secondary textons, and a palette of background colors. Then, it clusters the primary textons into categories based on visual similarity, and computes a descriptor to capture each texton's neighborhood and inter-category relationships. In the synthesis phase, our method first constructs a gradient field with a set of control points containing colors from the background palette. Next, it places primary textons based on the descriptors, in order to replicate a similar texton context as in the exemplar. The method also places secondary textons to complement the background detail. We compare our method to previous work with a wide range of perceptual-based metrics, and show that we are able to synthesize textures directly in vector format with quality similar to methods based on raster image synthesis.en_US
dc.description.sectionheadersRendering & Inverse Rendering
dc.description.seriesinformationPacific Graphics Conference Papers, Posters, and Demos
dc.identifier.doi10.2312/pg.20251296
dc.identifier.isbn978-3-03868-295-0
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20251296
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20251296
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Texturing
dc.subjectComputing methodologies → Texturing
dc.titleBy-Example Synthesis of Vector Texturesen_US
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