By-Example Synthesis of Vector Textures
| dc.contributor.author | Palazzolo, Christopher | en_US |
| dc.contributor.author | Kaick, Oliver van | en_US |
| dc.contributor.author | Mould, David | en_US |
| dc.contributor.editor | Christie, Marc | en_US |
| dc.contributor.editor | Han, Ping-Hsuan | en_US |
| dc.contributor.editor | Lin, Shih-Syun | en_US |
| dc.contributor.editor | Pietroni, Nico | en_US |
| dc.contributor.editor | Schneider, Teseo | en_US |
| dc.contributor.editor | Tsai, Hsin-Ruey | en_US |
| dc.contributor.editor | Wang, Yu-Shuen | en_US |
| dc.contributor.editor | Zhang, Eugene | en_US |
| dc.date.accessioned | 2025-10-07T06:04:43Z | |
| dc.date.available | 2025-10-07T06:04:43Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | We propose a new method for synthesizing an arbitrarily sized novel vector texture given a single raster exemplar. In an analysis phase, our method first segments the exemplar to extract primary textons, secondary textons, and a palette of background colors. Then, it clusters the primary textons into categories based on visual similarity, and computes a descriptor to capture each texton's neighborhood and inter-category relationships. In the synthesis phase, our method first constructs a gradient field with a set of control points containing colors from the background palette. Next, it places primary textons based on the descriptors, in order to replicate a similar texton context as in the exemplar. The method also places secondary textons to complement the background detail. We compare our method to previous work with a wide range of perceptual-based metrics, and show that we are able to synthesize textures directly in vector format with quality similar to methods based on raster image synthesis. | en_US |
| dc.description.sectionheaders | Rendering & Inverse Rendering | |
| dc.description.seriesinformation | Pacific Graphics Conference Papers, Posters, and Demos | |
| dc.identifier.doi | 10.2312/pg.20251296 | |
| dc.identifier.isbn | 978-3-03868-295-0 | |
| dc.identifier.pages | 12 pages | |
| dc.identifier.uri | https://doi.org/10.2312/pg.20251296 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20251296 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | CCS Concepts: Computing methodologies → Texturing | |
| dc.subject | Computing methodologies → Texturing | |
| dc.title | By-Example Synthesis of Vector Textures | en_US |