Real-time Stochastic Rasterization on Conventional GPU Architectures

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The paper presents a hybrid algorithm for rendering approximate motion and defocus blur with precise stochastic visibility evaluation. It demonstrates-for the first time, with a full stochastic technique-real-time performance on conventional GPU architectures for complex scenes at 1920x1080 HD resolution. The algorithm operates on dynamic triangle meshes for which per-vertex velocity or corresponding vertices from the previous frame are available. It leverages multisample antialiasing (MSAA) and a tight space-time-aperture convex hull to efficiently evaluate visibility independently of shading. For triangles that cross z
Description

        
@inproceedings{
:10.2312/EGGH/HPG10/173-182
, booktitle = {
High Performance Graphics
}, editor = {
Michael Doggett and Samuli Laine and Warren Hunt
}, title = {{
Real-time Stochastic Rasterization on Conventional GPU Architectures
}}, author = {
McGuire, Morgan
and
Enderton, Eric
and
Shirley, Peter
and
Luebke, David
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8687
}, ISBN = {
978-3-905674-26-2
}, DOI = {
/10.2312/EGGH/HPG10/173-182
} }
Citation