Quad Meshing

dc.contributor.authorBommes, Daviden_US
dc.contributor.authorLévy, Brunoen_US
dc.contributor.authorPietroni, Nicoen_US
dc.contributor.authorPuppo, Enricoen_US
dc.contributor.authorSilva, Claudioen_US
dc.contributor.authorTarini, Marcoen_US
dc.contributor.authorZorin, Denisen_US
dc.contributor.editorMarie-Paule Cani and Fabio Ganovellien_US
dc.date.accessioned2013-11-08T10:29:32Z
dc.date.available2013-11-08T10:29:32Z
dc.date.issued2012en_US
dc.description.abstractTriangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this State of the Art Report, we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrization, and remeshing.en_US
dc.description.seriesinformationEurographics 2012 - State of the Art Reportsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/conf/EG2012/stars/159-182en_US
dc.publisherThe Eurographics Associationen_US
dc.titleQuad Meshingen_US
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