Virtual Pockets in Virtual Reality

dc.contributor.authorIlmonen, Tommien_US
dc.contributor.authorReunanen, Markkuen_US
dc.contributor.editorErik Kjems and Roland Blachen_US
dc.date.accessioned2014-01-27T10:42:45Z
dc.date.available2014-01-27T10:42:45Z
dc.date.issued2005en_US
dc.description.abstractThis paper presents the use of the virtual pocket user interface metaphor in virtual environments (VEs). Virtual pockets act like real-world pockets รณ the user can put tools into pockets and select them with simple gestures. The pockets are body-centric and they can be used while the user is focusing on some object in the VE. We present the behavior of our virtual pocket implementation and compare its performance with different variations. The user tests show that virtual pockets are a useful metaphor and that selection of the correct feedback method has a strong impact on how well the pockets work.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/IPT_EGVE2005/163-170en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities H.5.2 [User Interfaces]: Interaction stylesen_US
dc.titleVirtual Pockets in Virtual Realityen_US
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