Scales and Scale-like Structures

dc.contributor.authorEric Landreneauen_US
dc.contributor.authorScott Schaeferen_US
dc.date.accessioned2015-02-23T17:15:38Z
dc.date.available2015-02-23T17:15:38Z
dc.date.issued2010en_US
dc.description.abstractWe present a method for generating scales and scale-like structures on a polygonal mesh through surface replacement. As input, we require a triangular mesh that will be covered with scales and one or more proxy-models to be used as the scale's shape. A user begins scale generation by drawing a lateral line on the model to control the distribution and orientation of scales on the surface. We then create a vector field over the surface to control an anisotropic Voronoi tessellation, which represents the region occupied by each scale. Next we replace these regions by cutting the proxy model to match the boundary of the Voronoi region and deform the cut model onto the surface. The result is a fully connected 2-manifold that is suitable for subsequent post-processing applications like surface subdivision.en_US
dc.description.number5en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01774.xen_US
dc.identifier.pages1653-1660en_US
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/CGF.v29i5pp1653-1660en_US
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/CGF.v29i5pp1653-1660
dc.titleScales and Scale-like Structuresen_US
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