Learning good views through intelligent galleries

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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
The definition of a good view of a 3D scene is highly subjective and strongly depends on both the scene content and the 3D application. Usually, camera placement is performed directly by the user, and that task may be laborious. Existing automatic virtual cameras guide the user by optimizing a single rule, e.g. maximizing the visible silhouette or the projected area. However, the use of a static pre-defined rule may fail in respecting the user s subjective understanding of the scene. This work introduces intelligent design galleries, a learning approach for subjective problems such as the camera placement. The interaction of the user with a design gallery teaches a statistical learning machine. The trained machine can then imitate the user, either by pre-selecting good views or by automatically placing the camera. The learning process relies on a Support Vector Machines for classifying views from a collection of descriptors, ranging from 2D image quality to 3D features visibility. Experiments of the automatic camera placement demonstrate that the proposed technique is efficient and handles scenes with occlusion and high depth complexities. This work also includes user validations of the intelligent gallery interface.
Description

        
@article{
10.1111:j.1467-8659.2009.01412.x
, journal = {Computer Graphics Forum}, title = {{
Learning good views through intelligent galleries
}}, author = {
Vieira, Thales
and
Bordignon, Alex
and
Peixoto, Adelailson
and
Tavares, Geovan
and
Lopes, Helio
and
Velho, Luiz
and
Lewiner, Thomas
}, year = {
2009
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2009.01412.x
} }
Citation