Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects

dc.contributor.authorHilton, Travis L.en_US
dc.contributor.authorEgbert, Parris K.en_US
dc.date.accessioned2014-10-21T07:31:21Z
dc.date.available2014-10-21T07:31:21Z
dc.date.issued1994en_US
dc.description.abstractVectorfields have traditionally been used in computer graphics as a means of visualizing models over time. This paper presents a system which extends the use of vector fields as an interactive tool for physically based three dimensional particle systems and soft objects. The techniques implemented in the system provide the user with new flexibility in animation, modeling and simulation. This paper describes bounded interactive vectorfields and how they can be used to manipulate particle systems and a class of soft objects. Applications to animation, modeling and simulation are also presented.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.identifier.doi10.1111/1467-8659.1330329en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages329-338en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1330329en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleVector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objectsen_US
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