Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulation

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a hybrid framework for physics-based simulation of fracture and debris clouds. Previous methods mainly consider bulk fractures. However, in many situations, small fractured pieces and debris are visually important. Our framework takes a hybrid approach that integrates both tetrahedron-based finite element and particlebased meshfree methods. The simulation starts with a tetrahedral mesh. When the damage of elements reaches a damage failure threshold, the associated nodes are converted into mass-based particles. Molecular dynamics is used to model particle motion and interaction with other particles and the remaining elements. In rendering, we propose an algorithm of dynamically extracting a polygonal boundary surface for the damaged elements and particles. Our framework is simple, accurate, and efficient. It avoids the remeshing and stability problems of pure mesh-based techniques and pure meshfree methods and offers high visual realism.
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@inproceedings{
:10.2312/SPBG/SPBG06/145-154
, booktitle = {
Symposium on Point-Based Graphics
}, editor = {
Mario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwicker
}, title = {{
Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulation
}}, author = {
Zhang, Nan
and
Zhou, Xiangmin
and
Sha, Desong
and
Yuan, Xiaoru
and
Tamma, Kumar
and
Chen, Baoquan
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-7813
}, ISBN = {
3-905673-32-0
}, DOI = {
/10.2312/SPBG/SPBG06/145-154
} }
Citation